This afternoon, I was invited by Julian to give an informal talk at USC in his "experimental game topics" course. I showed a bunch of projects from others that I find interesting and it triggers a discussion about the near future of mobile/pervasive games, what are the main factors, the limits, the "pain factors" etc. Slides can be downloaded here (pdf, 8Mb). It's just a compilation of various projects to reflect on different topics.
Near future of pervasive games at USC
in VideoGames