In Computers in Entertainment, Volume 4, there is an article about games modding by Magy Seif El-Nasr, Brian K. Smith. Called "Learning through game modding", it's a very interesting account of how computer games mods can be a mean to learn computer science, mathematics, physics, and aesthetic principles (a "learning by design" perspective).
some evidence that encourages the use of game modding in classes to promote learning of several subjects and concepts. We discussed the concepts we believe students learned through the cases presented here. Our preliminary evaluations of learning were based on student performance and our observation and interactions with them through their assignments and class discussions. We believe that using game modding motivated students to learn and allowed them to apply and visualize the utility and application of the concepts. We also observed that different game engines implicitly stress the use and development of certain skills. This becomes an important issue when choosing engines for pedagogical purposes.
Why do I blog this? learning theories emphasize the importance of "problem solving" and "hands-on activities" to foster learning; the article describes an interesting example of this concept through the usage of game mods. A pertinent side-effect of the open-innovation model that led game designers to let their game being mod-enabled.