Communications of the ACM has its last issue about designing mobile device experiences. Relevant paper around (only of you have the ACM subscription):
- Designing for the mobile device: experiences, challenges, and methods: Introduction by Karen Holtzblatt
- Contextual and cultural challenges for user mobility research by Jan Blom, Jan Chipchase, Jaakko Lehikoinen
- Mobile research strategies for a global market by Colleen Page
- A carrier's perspective on creating a mobile multimedia service by T. S. Balaji, Brian Landers, Jesse Kates, Bob Moritz
- Applying user-centered design to mobile application development by Eeva Kangas, Timo Kinnunen
- For mobile applications, branding is experience by David B. Rondeau
Why do I blog this? there seems to be a momentum about designing mobile applications and user experiences; especially about 3 fields: work, learning and games. The articles in this journal cover a relevant rang of topics; I was more interested in the one about user-centered design to mobile application development, but the others depicts other viewpoints that people are not always aware of.