re-public is a project that deals with humanistic perspectives on emerging digital communication forms & expressions & their information systems. They have an interesting project about mobile gaming.
What are the dramaturgical and mediational features of commercial mobile games? Do location sensitive, always online, portable gaming terminals change the dramaturgical and mediational features of commercial mobile games? How will such terminals interact with ubiquitous computing in the physical environment to create new forms for hybrid games? How and to what extent are the less pre-scripted qualities of mobile and context-related play realised textually and interpersonally? How can the humanities inform and perform ICTs and vice versa? What can the study of computer games tell us about performance and the obverse? How can performance influence the design of computer games? What kinds of performances emerge in multi-player role-playing games?