Locative Media

Pet master electronic guide

I am always stunned by pet technology (that's why I like petistic), there are really incredible innovation in this field. Look at this Pet Master Electronic Pet Guide:

Find out exactly what you need to know about your cat or dog, instantly—with the push of a button! Get emergency information—even on the road! Find the likely causes and treatments for common symptoms. Even get training, nutrition and exercise tips! Product Hightlights: • Includes a built-in shopping list for pet care! • Frames a photo of your pet on the back! • On the road? Find a pet-friendly motel fast! • After hours emergency? Get the location and phone number of pet clinics close to you, wherever you are in the U.S.! • In fact, get practically all the information you’ll ever need about your best friend with Excalibur’s Pet Master! • A donation is made to animal charities with the sale of each Pet Master!

Why do I blog this? even though pet tech is somehow cliché there are sometimes interesting innovative practices, which are not so far from what we with human-beings. And besides, locative/spatial issues related to pets or humans are tightly related too.

Cow data and geolocation of a three-legged poodle

Help Jed Berk finding ideas about what to do with peculiar geographical data generated by wherifywireless:

Write him there: berk (at) artcenter (dot) edu

If you're curious about what jed berk does with animal data, have a look at his project COWdata:

This is an ongoing project, begun in 1995. The idea was conceived while standing in a cow field, thinking of my self as a cow. What emerged is a documentation of a peripatetic bovine, calmly observing life, as it is, in our global environment. The project represents a study in time and is added to on a continual basis. Over the course of the past ten years a considerable archive has been achieved. I used the data to help realize patterns within the data to help determent new direction(s) for the future of the project. (...) My first consideration in gathering this data was to find a way to organize the documentation of the cow photos. I tuned to flickr, an online photo management and sharing application; that offers a good tool set for organizational purposes. (...) -Time line (10 years) or in parts -Behavior, tendencies and narratives -About the herd -The time when pictures are not taken -The places they go -Night picture vs. daytime -Time of year (seasonal) -Favorites -Participants in the project (other people contributing photos) -Geographic location -Dates of travel -Patterns of recurrence, -The unknown images?

Then he investigated the relationship between the horizon lines in relation to the placement of cows.

Surrealscania: digital video with GPS-tech

Surrealscania is a web-based art project from Sweden that combines digital video with GPS-tech carried out by by filmmaker and videoartist Anders Weberg and ethnologist and cultural analysist Robert Willim. The project examines space/place questions such as "How do different places become interesting?", "Can a wet and dirty road running through a barren field be appealing?" or "What are the common denominators between a heavy industrial harbour and a nature reserve?"

ilmmaker Anders Weberg and cultural analysist Robert Willim started by visiting various points within a specific region. This time the region was Scania, located in southern Sweden. On the different locations video material has been collected, which was then used as the raw material for a number of short films. These films are now available for download. At the moment we provide six different films, but more will be added to the collection in the future. (...) All the films are accompanied with files containing the exact geographical coordinates for all the different places. By using Google Earth it is possible to view aerial photos of the points represented in the different films. Using a GPS-unit it is also possible to visit the locations where the visual raw material was shot. And as the films are provided in various file formats optimized for most mobile video players, it is possible to enjoy the filmic representations on the very spots where the material was filmed. In this way the imaginary can be compared to the real

Ekahau location-aware device with a call-button

Via Medgadget, this Ekahau location-aware IV pumps

Ekahau T201 Wi-Fi Tag is a small active radio tag for tracking and finding people and assets. Once attached to an asset or carried by a person the target can be accurately tracked with the Ekahau RTLS platform within the coverage of an 802.11 network. It is most suitable for tracking equipment, personnel or high value assets in hospitals, manufacturing plants or in any other type of facility where knowledge of the actual and up-to-date location can improve efficiency and safety.

The T201 tag features an audio buzzer and two red/green LEDs that help to distinguish the tag location. For security applications the call-button enables sending alerts, including the location of the alerter, to security personnel or caregivers. Remote tag management and configuration capability ensures that also large number of tags can be easily managed.

The tag's small size, multiple mounting options and intelligent battery-life management including motion-activated tracking make its use carefree in all types of applications. Monitoring continuous and precise location information of mobile people and assets has never been this easy.

A locative media with just one (red) button which looks like an old NEC PC engine.

Location matters but... some questions raised by location awareness of others in multi-user applications

Location matters but... some questions raised by location awareness of others The "where are you..." question that opens mobile phone conversation is both a common social norm but also an example of how spatial information are important. Asking or giving one’s physical location can be helpful to ground information like conversionalists’ availability (with regard to a social context) or to support coordination of activities (e.g. knowing what others do or did).

Location-based services eases this process of knowing the others location, be it spatial coordinates, a place or a context. Among all of those services, one of the most obvious feature behind LBS is positioning and tracking of individuals. This kind of application is used in various context (ranging from family management to dispatched workers coordination)

Apart from individual applications of LBS, there is now a strong trend in the collaborative usage of geolocation services. For instance, location-specific annotations applications (like Urban Tapestries) allow people to drop annotations at a certain spatial position at a specific location with a mobile device or a through the web (and then the messages can be accessed indepently from the platforms). Other applications allows users who pass in the vicinity of a location can then read the messages and answers; giving them a feeling of re-appropriating the city. Also, location-tracking applications also received a lot of attention (see for instance how Dodgeball has been bought by Google but there are plenty of others). Now the field is know as "Mobile Social Software" (or MoSoSo).

That said, there seems to be a conspicuous lack of user-centered design in location-based services. User's context is often not taken into account, and designers frenziness to push for automatic positioning or complex features often leads to poor scenarios as Russell pointed out some time ago. What is missing is not the technology, of course there are lots of clever positionning techniques (GPS/WiFi triangulation/RFIDs/TV waves...) but rather a scenario that fits to users' needs and their context.

For instance, one of the crux issue in location-awareness usage is the necessity of automating the positionning mechanism versus letting users disclose their own positions. At our lab, we investigated those issues using various field experiments. We use a pervasive game as an alibi to test different interfaces. The game engaged players in a collaborative treasure hunt where they could communicate using an application running on a TabletPC. The application shows the field map as well as annotation sent by the participants. In one set of experiments, two kinds of interfaces have been tested: in one case, we provided the user with an automatic location-awareness tool (the position of their partners is displayed on the screen). In another case, players just see their own character as an avatar on the campus map without their partners’ position.

Automatically displaying the position of the partners on the interface did not change the groups’ performance. However not giving the partner’s positions led players to communicate more, expliciting a lot of their strategy. In addition, another side effect of being not aware of the partners’ positions is that users better modified and reshaped their strategy over time. Therefore collaboration was enriched by the absence of this location awareness tool. It appears that it was better to provide users with a broader channel of communication that would allow them to express what they want or find relevant. The results of this experiment show that automatic positioning prevented users from engaging into rich collaboration. Giving them the possibility to embed location cues with other kind of information like map annotations appeared to be a good solution to support collaborative processes like communication or strategy discussions. This is the reason why I put the emphasis on the idea that location matters but designers should keep in mind that automatic positioning is just sharing information whereas self-declared positioning is both an information and a communication act. Sending one’s position to the partners is indeed at the same time a way to make manifest a fact that the player estimated as being relevant for the activity. This is consistent with other user experience researches, see for instance what Benford and his team. They found that letting users manually reveal their positions was also good way to get rid of location awareness discrepancies (due to unreliable network, latency, bandwidth, security, unstable topology, or network homogeneity).

This post is part of the Carnival of the Mobilists XVI.

Wearable mobile communication and safety device

Via Medgadget, this wearable mobile communication and safety device for the elderly and for those prone to getting lost:

Sound the alarm, locate and communicate. Anytime, anywhere. That´s the key to Tadiran LifeCare´s SKeeper™ - a "peace of mind" product line designed to make life easier and safer for elderly, chronically ill, children or lone workers, as well as for their relatives and caregivers. (...) Using its built-in speakerphone, SKeeper™ enables cellular voice calls to be made to pre-defined numbers (e.g. a relative or a family doctor) or to be received from any caller or from the remote monitoring center when in need. Text messages (SMS) can be sent to the remote center or to relatives in case of an emergency. (...) SKeeper™ can take advantage of mobile operators´ location-based services, so that in the event the user wanders outside a specified zone (e.g. a neighbourhood or a school area), the system can immediately alert the monitoring center and/or send a SMS message to another mobile phone. Future versions of SKeeper™ will be GPS-enabled to provide a greater level of security. (...) Many of the device´s functions, such speed dialing numbers, authorized callers or preset text messages can be remotely programmed by the monitoring center or by the users or their authorized relatives via a Web-based interface.

Why do I blog this? the tool seems interesting and useful, the remotely-controlled interface is somehow innovative and the global design is fancy. But hey when I see this device, my first impression is not about a elderly person tracker but rather a game platform without any screen! A device that can allow people to collect objects around in cities, or trace gps drawings, having a pokecon application (there is a Built-in Cellular Speakerphone in this device!)...

The Orb: Passive Stumbling and Information Awareness

Hector Jaime from Restate Media pointed me on their project called The Orb, which is a wireless network stumbling platform. They describe the purposes of stumbling as:

  • we could make out of the information visualisation. all those nice net art pictures or fancy colours making up forms.
  • [people] could also be aware of the amount of information travelling around and on which directions, with this information we acquire the generation of an urban understanding of the nature of the regional digital information, its flows, density reach and quality along with consuming habits of small regions and communities. in short we can profile the information flows
  • Publishing localised information of near information access points permits citizens to gain awareness of places to access relevant information within their local context, activating in such ways new information flows there for common localised knowledge.
  • Social Information Awareness
  • Identify Knowledge Sources

Why do I blog this? I would say that I am more interested in the visualization of information flows, perhaps this is due to my curiosity towards the overlay of virtual layer on top of the virtual world (and the fact that I am not so confident in using this raise social information awareness).

Channel of communication and location-based services

http://www.bernhardseefeld.ch/archives/000112.htmlBernhard Seefeld blogged a relevant question he asked to usage watcher Stefana Broadbent at LIFT06:

After a data-rich and fascinating talk about the specialization of communication channels at LIFT yesterday someone asked if the introduction of position-information of your communication partner would alter the communication patterns. Stefana's suggested that there probably would be not much change in the pattern, since the 4-6 people that you do the bulk of synchronous and nearly synchronous communication with, you know well enough to know where they most probably are at any time anyway. Taking this further, these would of course be the same set of people that would probably give you the trust rating to expose their position. Thus, the question: Is there any market for all these mobile location based communication systems?

Not in the obvious implementation case. Maybe either by restricting types of locations, like Plazes does (which maps places I'm online, thus probably working and almost never my spare time) or by coming up with a system that is anonymous enough, but yet useful and not annoying (permission spam) so that you could extent the service to a much wider circle.

On the other hand, IM-style presence indicators (from "away" and "busy" to "phone", "meeting", "in the zone") potentially fulfill a much more important note in this context. Maybe phones start listening to things like how many voices (and at what volume?) there are in the room, how fast the typing-sound is, etc. They could at least switch to silent mode in this case? Hmm, how reliable could you detect that the owner is sitting in a movie or a talk? And why is there no "silence please" beacon installed in every cinema that mobile phones could pay attention to?

Location-Based Marketing Issues

Russell Buckley sunday post is of great interest for people who are wondering whether location-based marketing might work. For him, the most important question (presented after an insightful chain of arguments) is:

So, in fact, the really important question when studying LBM, the-answer-to-life-death-and-the-universe question of the subject, is: what kind of marketing messages should you say you’re going to send that will attract opt-in in the first place, that recipients will welcome and that they’ll respond to? In other words, what kind of messages will work? Knowing what the user wants is key to both opt-in in the first place and subsequently, optimising the channel’s effectiveness.

Stay tuned for the part 2 of his post!

Why do I blog this? if we extend our landscape to location-based messages (or place-based annotations or...), what would be the corresponding issue interaction designers would have to adress?

NYT on location-based services

The NYT features a smart article about location-based services (By ETHAN TODRAS-WHITEHILL). Well-known projects like Dodgeball, Yellow Arrow, Social Light, Rabble, Street Hive or Rave Wireles are presented. Mostly, those systems allow proximity-based interaction (ping registered participants when participants/friends are in the vicinity) or location-based annotations/blogging (i.e virtual post-its)... allowing the so-called "geospatial Web, the Internet overlaid on the real world". Food for thought certainly for the current vocabulary disambiguation!

The article raises the issue of location-awareness, be it passive or active as they call it:

What the industry calls passive location awareness on the part of cellphones is critical to growth in mobile social software. It simply means that a phone knows where it is because it is equipped with technology like a Global Positioning System. Most current location-based services do not automatically keep track of where you are; you need to tell them by sending a text message. Passive awareness in your cellphone, by contrast, lets sites like Socialight or Dodgeball keep track of where you are all the time and send you relevant information posted by others.

But getting passive awareness on your phone is not easy. (...) cellphone users are suspicious of passive location awareness because they do not want to get unsolicited location-based text messages, or geospam, from advertisers as they pass stores.

Besides, the conclusion is very interesting:

As for other mobile social programs, a press officer for Verizon Wireless suggested that in the future the company might let its customers use such services through an off-network, "trusted content provider" model.

And geospam? It may actually materialize, and even the developers of mobile software are not thrilled by the idea.

"The billboards are already there," said Mr. Allen of Yellow Arrow. "I don't need a message in my pocket to tell me McDonald's is around the corner."

So true...

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Locatis: swiss company / dog tracker

Locatis is an interesting swiss company working in the field of geolocation and mobile devices.

Locatis SA, which was founded in 2005, is a company active in geo-localisation technologies.

We can help you to develop the specifications manual of the product you wish to put on the market.

In work of this kind, Locatis will be responsible for all the necessary stages of electronic design, design and CAO modelling, electronic and plastic prototyping, programming, industrialisation, tests and production up to completion of the final product.

Their first product is:

The PB 100 is a geo-localisation search device combining GPS and GSM technologies, especially developed to track dogs. This new product on the Swiss market is a true wonder of innovative technology that nonetheless remains easy to use.

By fixing the PB100 device on your dog’s collar, you can now feel totally at ease. Thanks to the PB100 and its corresponding search platform, if your dog runs away it could be localised in a matter of seconds.

Searches of this kind can be made via Internet, SMS, or by telephone.

Social Bluetooth Games

While surfing the web, trying to find some good bluetooth games, I ran across this nice text by Daniel Blackburn (manager of Carbon Based Games) about social bluetooth games. It explores some of the possible social gaming opportunities that now exist due to the recent proliferation of Bluetooth enabled mobile devices. The author has good points about it:

One of the main problems will probably be gaining a critical mass of players to make the game work. If the only way people can play a game is via Bluetooth they will soon loose interest if there are no other users around them to interact with. One way around this is to view the Bluetooth elements of the games as an enhancement rather than the core game. (...) Bluetooth has the added excitement that the people you playing with or against are within a few metres of you. They may be know to you or they may not be. (...) One way to establish Bluetooth social games initially would be to allow users to set up there own games for just them and there friends that they have invited into the game. 'Killer', the live action role-playing game by Steve Jackson is a good example of this. (...) Another factor that could help to speed up this process (...) Bluetooth offers a new viral like form of distribution.

Relying on the Mogi-Mogi game experience, the author questions whether the bluetooth social games might modify people's behavior in physical space by creating new technosocial situations:

With GPS games such as mogi some players would detour from their everyday routes to go and pick up a virtual object. With Bluetooth enabled game will people try to get within range of someone while there phone is in their bag so they are unlikely to hear it so that they can steal virtual objects without their knowledge. Or will they stay clear of people at work because they are at a high level than the game than them and they want to avoid defeat again. Or will they be constantly checking their phone because they're convinced someone is trying to virtually assassinate them an could set of a bomb at any time. Meaning they would need to run with there phone to get it out of range of the blast.

Why do I blog this? I follow this closely from the HCI and game design point of view, the emergence of behavioral changes due to technological disruptions is still not met but it might be a matter of time. In addition, I like the idea of using bluetooth a technology for simple game design concepts a la Killer.

Urban Mediator: a hybrid infrastructure for neighborhoods

Urban Mediator by Joanna Saad-Sulonen: a hybrid infrastructure for neighborhoods is a project grounded in dialogues with people and the urban environment as a way of gaining understanding of urban everyday practices. It's targeted at creating Mediator, an hybrid infrastructure to support interaction possibilities in hybrid space (physical-digital).

A network of information servers (neighborhood servers) lies at the heart of the hybrid infrastructure. Interaction with these servers can happen at specific locations in urban space, interactive spots, through proximity connection between people’s own devices and interactive public boards (neighborhood boards) or through localized access to WiFi. Interactive spots can exist at places of waiting, like bus stops or public squares. Connection to the servers can also happen through the Internet.

Yet another place-based note sharing app.

I like the author's reseach mindmap:

Some more thoughts about location-awareness (of others) and position sharing

As Fabien points out, the MapQuest FindMe (integrated with AIM) is a clever service that allow users to use manual sharing of one's position. Which is one of the guidelines that would emerge from our CatchBob! experiments. Self-disclosing one's location seems to emerge as a good trend now, both in the real world of services and the academic world of research as in those papers:

Both paper advocate for self-disclosure of location. They rely on different approach to come up with this recommendation. Benford's paper has a qualitative approach and is more focused on users' thoughts. Whereas ours is more mixed-methods (quantitative methods dominant though), it proposed the same idea because of the underwhelming effects of automatic location-awareness on how people collaborate. Another paper for a conference about 'designing for collaboration' will deal with this issue.

I am still digging this issue of location-awareness on collaboration, working on both asynchronous location awareness and the importance of letting people express their own strategy.

Kids, mobile phone and mobile haiku contest

Children and mobile technology: the Japanese experience by Masanao Takeyama, in Proceedings of the Children, Mobile Phones and the Internet: the Mobile Internet and Children Conference, 2003. A paper full of compelling insights about how kids use mobile tech and the Internet:

Professor Takeyama described multi-media summer camps (...) in which the children experienced and experimented with new digital media through playing and learning. The children were given mobile technology to try out. The interest was to observe how the kids interacted with the new technology. (...) the children were using GPS, PDAs, digital camera and the Internet and the theme was ‘Exploring Tokyo with wearing digital media’. The kids were given assignments and control centres would receive the information the kids sent in and they would compute a kind of homepage from the uploaded information. The GPS functionality enabled the kids to know where they were and for the organisers to know where the kids were. It was found that the kids were able to learn how to use the new equipment quickly. They didn’t use all functionalities, though the children were able to teach each other. On the Okinawa camp, the children we using i-mode, digital cameras and notebook computers, and the theme was mobile collaboration.

They even performed a 'mobile haiku contest':

The mobile Haiku contest was designed so young people and older people can pair and express themselves by creating Haiku, 17 syllable poems, while walking around town. The same experiment was done throughout the nation. The poems were uploaded, and it was possible to evaluate and score the poems. Any one could participate and act as a judge.

It's a pity, the article is a bit short on how the kids employed the GPS, how they managed to use it and what kind of things emerged from this.

Geospatial web podcast

Locative media freaks, geowankers, GIS hackers should have a glance at this discussion about geospatial web (available as a mp3 here, beware! 17Mb):

The many-talented Rekha Murthy was responsible for inspiring and producing the show, which features Mike Liebhold of the IFTF (who wrote most of the preface to "Mapping Hacks"), Christopher Allen from the trendy Yellow Arrow, and Peter Morville, the author of O'Reilly's Ambient Findability. Seasoned, jaded geo***ers may not find much new in it, but it would be a good thing for them to play to family and friends in an effort to explain what it is they are actually working on.

Why do I blog this? this discussion is definitely worth to listen to, in terms of the topics and the relevance of the point raised. Presentations are very clear and gives a good overview of the geospatial web phenomenon, as well as its links to pervasive computing. I like the difference of perspectives; for instance how GIS people sees the open innovation framework of this (free maps, free access to information, wifi to get away from the walled gardens of phone carriers...) whereas others thinks about how this could enslaves us (for that matter, the truck drivers "me and my nap" part is utterly pertinent!). As usual technology is about balancing advantages and drawbacks and this podcats gives clever points for both sides.

Here is a transcription of the talk:

Tom Ashbrook: A decade after its creation, the www now ubiquitous has made us blasé about information: we assume we can learn alsmost everything about almost anything at the touch of a keyboard but the revolution is hardly over. Now the digital round is epxloding in to the physical world: they call it the geospatial web. It means online maps loaded with information about the physical world; and someday, this physical world will be tagged and teeming with data: what is that buidling, where is my dog, who is that man?

Mike Liebhold (IFTF, Palo Alto): the geospatial web (geoweb) is a combination of digital map data combined with web-like hypermedia (web pages, video/audio objects) that are tagged with location coordinates in addition to a url. as you move through the world, if your device knows where it is, it can retrieve information about the area.

blackberry, cellular telephone, it could be a device like a swiss army knife that has location-sensing capabilities, a ad-hoc computer, a music player or it might be what is called a personal information ensemble: you might have an earbud in your ear connected wirelessly to your phone clipped on your belt, you might have a necklace with a camera, a wristband with a keypad. over time, we will have a whole range of devices to support augmented perceptions.

there is a variation of geolocation techniques and gps is only one; it is also possible to listen to wifi hotspots or to cellular telephone towers or even television towers.

examples of the kind of things done with maps on the internet: - people have taken google maps (the interface is simple enough), a little bit of code and paste it into a webpage and render google maps on their own webpage and then add point of interest or geo-annotation: it's called mash-ups. MS and yahoo are coming with similar things. Limit: you can't integrate information from more than 2 websites on a single-map simultaneously currently. that would require a technology called GIS (geographical information system) and that is the other revolution on the web: map information are available on the web in new standards: open formats that allows data to be integrated in a single view: data from multiple sources will ultimately be integrated. - there is a lot of experiments from the last 2-3 years, especially from a vibrant underground movements of computer programmers, digital mappers, artists, political activists such as the Locative Media Lab group (northern europe, boston, sf, nyc...)... as you move through the streets of amsterdam you can hear people telling stories... besides these experimental things, there are two other kind of things happening: - google mashup (like crime statistics overlayed on chicago maps): this kind of civic maps are created everyday all across the world in standard map format layered together. Often this information has not been widely accessible. the mobile companies offer some limited location-based services in what might be called walled gardens: you can only get the information provided the network carrier (yellow pages information about stores, prepackaged points of interests like historical points) and in most cases you cannot access to things out of this because the phone companies wants to control the access to info. - now people will have information attached to them that others could access: right now we're limited in what we know about the world (what we have inside our heads, what we've learnt, what someone had told us), now it might be different: you will have information connected to the place. but about people... there is a huge concern about privacy... about the information people disclose wirelessly about themselves.

-- jeff: example of a sailor who give access to his information through google earth: a way to explore the world cyberly --

Christopher Allen (Yellow Arrow, NYC): When you see a yellow arrow somewhere you know that there is more, some hidden details; each arrow links to someone's experience to a real location. people place yellow arrow to tag information to a location. ordinary people happen to have a yellow arrow decal, they fix it to some object and make a note about that object; then anybody who comes along can read the message with their device (pda, blackberry...): the most used version is the sticker who has a unique code on it, you send a text message with that code to the yellow arrow phone number and you get back the messages of the person who places the sticker. a very simple mean of leaving messages at a specific location without having to use GPS/wifi. We call it a massively authored artistic publication.

Examples of stickers: people add stickers to photograph in galeries and people can place comments ("a large projection of the game tetris" on an arrow which pointed on a buidling in copenhagen that said "what can happen in that place?", an it happened).

Where all of this is going? everything can have information attached to it? one of the most interesting aspects = sharing info in communities, to get enriching details about the world and the environment.

-- david (a homeland security consultant): comment about the fact this can save lives, flickr memory map to tag a house where you lived (to build a history of the house) or in Katrina's case, it can help to locate people; or you can locate people, with a low tech version such as dodgeball (they use database of cellphone numbers of your friends; on a social basis, it sends out a blast of message to all of your friends but only to those who are in the block radius, useful in the case of a disaster) --

Mike Libehold about the flickr memory maps: a lot of information can remain private; the only information that might be publically = civic data, reports... Tom Ashbrook is concerned by the fact that anybody can put information, Liebhold says that in many cases users can correct this (as in wikipedia)

Liebhold about yellow arrow: whereas now there is a real tag (the sticker), in the future, information could appear without fixing a piece of material/graffiti : just the location coordinates alone will be enough to retrieve information that someone left at this place.

-- joe (editor of a magazine in the field): business benefit for consumers like logistics: to retrieve location information at their fingertips, locate trucks... we're not that far away to locate a purple ulla-oop I would like to buy in the vicinity: Liebhold says that it's possible with Google Froogle which has local capabilities: show a map of local retailers nearby --

Chris Allen: I don't welcome the idea of geo-spam: the fact that company can send me ads based on my location. or having too much data or data that I did not request.

Peter Morville (Ambient Findability, Michigan): "what we find changes who we become" ubiquitous findable objects (ufo): increasing ability to track the location of objects (projects in the supply chain, pets, our physical selves...)... his favorite device = wifi watch with a gps built-in: to track the location of your child: people like or hate and other complains that it does not work enough; useful to keep track of kids in disney world...

a new framework of laws to protect us against this tacking? the technology is raising the head of society/laws/ethics... (see book about RFID: spychips, some valide concerns).

-- lee (a truckdriver): have a gps tracking system, everybody know where I am and what I am doing, it's terrible. before I could take a nap without any problems (it was me and my nap) and now... it's impossible (how come you're not moving?) --

examples by Liebhold: shipping logistics + civic/facilities workers + health workers to keep track of epidemics + farmers to precisely map fields + people in tribal area to record tracking history +

tom asbrook: ...geo-annotation is not widely done as in the USA...

Libehold: now there is a movement started by a group of people in London (open map movement) to make digital map available for the public and not by sale without copyright. they slowly created their map of london. Besies, there's a lot of movements to preserve privacy and does not disclose location information to other people: people have developped RFID jammers to be immune from surveillance.

Morville: no laws against it (RFID chips tracking) so far but there are allready anti-theft devices...

-- rich: what concerns me is the push to move towards the walled gardens: privately owned information that you pay for access to; is anybody considering the risks with standards --

Morville: governement should create digital parks as they do when buying part of the land and open them up as public parks! move towards an internet of objects

-- rick: better to meet people to listen to their stories instead of going to flickr to know the place history... tom ashbrook says it's the same as looking at graffitis "bob loves sue". Chris Allen says that yes it's democratic but not everybody has a cellphone to access to it --

Liebhold: there are lots of wonderful standards for a while to make information available (since gore) but about equity and access, it turned out that the cell phone is the world's computer: if cell phone are equiped with wifi access, then you don't necessarily have to dial to a commercial access: wifi can give you location informaiton and access to the web in a way that it does not cost money and it does not necessarily give your location. this device will be cheap enough that less privilged people can have access to geospatial informartion.

-- steve (salesman): sometimes I'd like to know what I'm looking at, it's cool if anybody tells what they see. the world as an open book --

Tom Asbrook to Peter Morville: how do you imagine human culture interacting with this technology over time: the geoweb as part of a broader trend: ambien findability: finding anything anywhere at anytime, as a librarian and information architecte I am sensible to the huge design of proper applications that would work for people: a central challenge: designing user-friendly systems to access to these information.

Tom: what about people who want to get lost? there will be always this possibility! lots of surprising will be along the ay (example: serendipity)

Liebhold about the timetable of this: MS, google and yahoo are raising their heads to build these capabilities and they are joined by leading GIS/mappign frism like ESRI; the challenge will be to have interoperable data that work together. A group in Boston is working on a standard way to do this.

GPS for elephant

This picture shows a GPS collar for elephant tracking:

It's part of an interesting project (described here) that aims at:

Through GPS tracking, STE has gathered fine-scale data on elephant movements, identifying specific elephant corridors and core parts of their range, and highlighting the need for an ecosystem approach to conservation by protecting the whole elephant range, rather then only isolated, protected areas. (...) Collared elephants are being monitored closely and data on their behaviour, associations and reproductive status are being gathered as part of two concurrent Ph.D. studies by George Wittemyer (Berkley University) and Henrik Rasmussen (Oxford University). (...) Elephant movements determined from GPS tracking have assisted in defining the elephant range in Samburu and Laikipia and thus delineating the boundaries of the site for Monitoring of Illegal Killing of Elephants (MIKE), part of a global programme to study trends in elephant mortality and the potential impact of ivory trade on populations of African and Asian elephants.

A similar project has been conducted in Myanmar by national zoo scientists of Alaungdaw Kathapa National Park. It lead to this kind of map:

Riot! a location-sensitive digital narrative

I am still struggling to find this paper, I cannot get an online version: Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative by M. Blythe A, J. Reid A, P. Wright A, E. Geelhoed A, Behaviour & Information Technology, Volume 25, Number 2 / March-April 2006, pp. 127 - 139

Abstract: This paper reports the findings from quantitative and qualitative studies of Riot! – a location-sensitive interactive play for voices. The paper begins by introducing Riot!; it then explores the growing literature on theories of experience and goes on to report the findings from three empirical studies of the event: a questionnaire-based survey of 563 participants; 30 semi-structured interviews with groups and individuals; and in-depth ethnographic case studies of four participants. It was clear from the survey that most people had enjoyed Riot! However, the interview data demonstrated that they had also experienced frustration even where overall enjoyment ratings were high. This is explored in relation to perception of the system and goal definition. The ethnographic case studies identify barriers to engagement in terms of individual identity and orientation. A critical theory-based analysis of Riot! further explicates the user experience in terms of literary devices such as characterisation and the development of narrative expectation.

The studies identify a number of usability problems such as inconsistency of interaction and non-reversibility that caused frustration. The critical analysis also identifies problems with the script such as the presentation of linear narrative in a non-linear medium. It accounts for widely differing accounts of the experience with reference to the participant's individual orientations or habitus. The paper demonstrates the value of an interdisciplinary approach for exploring the commonality and particularity of user experience.

The whereabouts clock

Via Internet Actu, the whereabouts clock is a location-based service targeted for the 'future home'. Dan Simmons from the BBC Click Online describes it as:

It shows you where people are, and its inventor Abigail Sellen thinks its best use is in the home. She said: "We noticed in our studies of family life that it was important to know - when you come home from work for example - are my kids still at school, have they left school yet, has my husband left work yet, shall I get the dinner on? This kind of thing. Actually knowing where your family is very important to family life." It would track the mobile phone signals of loved ones, then cross-reference which mobile cell they were in with pre-programmed locations, like the home, school, or workplace.

Ms Sellen added: "This is not very specific at all about where people are, and that's deliberate. We don't want to invade people's privacy too much, so we deliberately keep things very coarse grained. "If I'm at home I might want to know if my kids have left school, but I don't necessarily want to know exactly where they are."

This project is carried out by Microsoft research.

Why do I blog this? well it's yet another lbs (this time not targetted for mobile devices but as a representation of mobile others at home). Though the scenario are still cliché (the kid tracking thing), it might be interesting to have visualizations generated after extracting mobile phones' data so that it can create an ambient display of who is were. I can fairly imagine different levels of accuracy depending on privacy concerns. However, I am a bit skeptical by such a tool to "Actually knowing where your family is very important to family life". Of course people wants to know where others are but those 'others' sometimes does not want to let people know where they are!

Besides, it's funny to see the way how location-based service is introducted: a reference to Harry Potter's marauder's map. It's starting to be a new meme!